![]() It is likely quite useful against certain Undead foes that other weapons have a hard time connecting with. Material: This item is made out of: Adamantine Hardness: 40 Durability: 290Ī subtle mist surrounds this weapon. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters. Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to he quality of a weapon or suit of armor.Each time this weapon deals damage to an undead creature, the target loses 20% of its fortification for the next 20 seconds. Weaken Undead: Undead creatures struck by this weapon find themselves more vulnerable.Bow technically higher dps but it's slower at killing packs of mobs and has less CC Repeater has way more stay cold procs or maiming procs so it's safer. Passive: The Weapon has Ghost Touch and bypasses ethereal monster's 50% chance to evade bane damage. As for X-bows the PN X-bow w/ full upgrades is probably the best & for easy to get X-bow is Legendary Nightshade is very good. Ghostbane 4: This weapon is attuned specifically to hunt ethereal monsters, dealing an additional 4d10 bane damage vs.Impactful 4: This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each hit.Armor and Shields: +6 enhancement bonus to Armor Class. +6 Enhancement Bonus: Weapons and Shields: +6 Enhancement Bonus Attack and Damage rolls. ![]() Minimum Level: 20 Bound to Account on Acquire Base Damage : 24.75 Damage: 3+6 Damage Types: Pierce, Adamantine, Magic Critical Roll: 19 - 20 / x2 Attack Mod: DEX So far it’s been working out well, and at least there are quests and dungeons that I find vaguely familiar from back in the day.Epic Ethereal Repeating Heavy Crossbow Repeating Heavy Crossbow Accepts Sentience Repeating Heavy Crossbow Exotic Weapon Proficiency Unbound Base Damage: 7. As for my class, I was too worried about gimping myself that I selected the default build for starters, figuring that I will make choices from there. Going to need to figure out the path of advancement, because I have no idea where to go for which levels. Going to have to find a guild, that much is for certain. If this sticks, there’s a huge re-learning curve ahead of me. Fights where I get hit but don’t actually take hit point damage. The generally excellent and moody DM narration. Hard feels right, as Elite inflicts a little too much damage on me right now to survive.Īll of the little things that made me smile kept popping up those first few nights. I limbered up by doing a few of the intro dungeons solo, gradually increasing the difficulty level until I felt like I had a handle on things. +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls. Thus my little Gnome started her journey back into Eberron (now Eberron-Forgotten Realms, soon to be Eberron-Forgotten Realms-Ravenloft). It’s good to know that even the bad guys have a sense of humor. This statue was so goofy-evil that I couldn’t help but laugh. Other than that, I feel like an unstoppable machine. I’m going to have to invest in a healing spell if I can, though, because I don’t have any easy way to recover HP. It actually is the perfect class for me and feels totally overpowered, what with a robotic sentry dog, a repeating crossbow, the ability to conjure her own bolts, lots of Rogue utility skills, and plenty of spell points to whip around. Why not jump back in?Īgain, it made best sense to start from scratch, so I dove into a class that I think came after my time: the Artificer. So plenty of adventures and a lot of refinement. Two, three expansions? Plus tons of updates? And there’s a new expansion on the way too for this fall. In any case, I started to think about DDO lately and how much content’s been added to the game over the years since I’ve left. Certainly not Neverwinter, which is a fun game in its own right but so far removed from DDO that the family resemblance isn’t even recognizable. Maybe it’s because when my attention eventually turns back to it, I realize that there isn’t anything quite like DDO in the MMO space. I would like to see perks defined by weapon grouping instead of specific weapons being buffed and. crossbow, repeating crossbow and great crossbow. the 1d6/1d8 distinction favors heavy crossbow in every scenario making light crossbows comparatively inferior. What is it about Dungeons and Dragons Online that keeps calling to me, years and years after I had left its full-time service? Maybe it’s exactly that: that I had invested so much time that it was only natural to develop long-lasting fondness and nostalgia. DDO has 37 weapon types and yet only half a dozen are utilized by players.
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